![]() ![]() They do not want to walk through disgusting places all the time. Provide short walkways to these places.Ĭolonists do not like to exist in a cluttered and ugly environment. Some rooms are very frequently accessed from the outside (the freezer is one example). ![]() Make sure that related areas are close: kitchen, freezer, warehouse and factory floor. Prison breaks are more easily contained if the fugitive is in the middle of your base. Hospitals and prisons require frequent visits, to tend to and feed patients and "guests". This principle does, however, not apply to every room that happens to have beds in it – the hospital and prison can, and should, be more centrally placed. Colonists visit this place only very sparingly during the day. Recreation and eating happens mostly in the morning and evening (before and after night time). The recreation and dining area should also be off center, probably close to the sleeping area. This quickly leads to a cluttered base layout that is difficult to defend. If your living quarters have other buildings surrounding them, it becomes impossible to add more beds without creating an entirely new housing zone. Bedrooms should be at the edge of the colony: they are not needed during the day and will be an obstacle.Īlso, it is difficult to plan ahead how many beds you will need, unless you make a hard commitment to limit the head count of your colony (and to kill or sell everybody else.). The most important principle here is to not put the living quarters in the center of the base. It is not possible to make all places easily accessible, so you need to decide what spots are more important, and lay out the base accordingly. Getting stuff done: lowering foot traffic Build the dining room close to the barracks once the sleeping quarters are done. You may place a table and chairs inside at the beginning, but try to reinstall them elsewhere when you can as colonists entering to eat will disturb the sleep of others. You can upgrade a barracks with positive mood modifiers by placing sculptures, nice flooring, temperature control utilities and high-quality furniture like dressers and end tables which increase the comfort of many beds at once.Ĭolonists like to eat as soon as they wake up. You should upgrade your colony to provide private bedrooms once the basics are covered, and you can convert the barracks into something else such as a hospital or prison barracks. The better the furniture, the faster they wake up and become more productive during their schedules. Furniture such as bedrolls or beds improve their comfort. This is easy to host your colonists early in the game, but it proves inconvenient as walking pawns will disturb the sleep of other occupants, and non-lover pawns dislike sharing a room. BarracksThe barracks is a room where multiple pawns share a single sleeping space.
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